// 3x3 SQUARE Solver // sat { R: require rule, L: Logic, F: forbid rule } var L = sat.L var m = sat.solver() var A = sat.L.variableBits('A', 4); var B = sat.L.variableBits('B', 4); var C = sat.L.variableBits('C', 4); var D = sat.L.variableBits('D', 4); var E = sat.L.variableBits('E', 4); var F = sat.L.variableBits('F', 4); var G = sat.L.variableBits('G', 4); var H = sat.L.variableBits('H', 4); var I = sat.L.variableBits('I', 4); var locations = [A, B, C, D, E, F, G, H, I]; var ONE = L.constantBits(1); var NINE = L.constantBits(9); var FIFTEEN = L.constantBits(15); [[A,B,C], [D,E,F], [G,H,I], [A,D,G], [B,E,H], [C,F,I], [A,E,I], [G,E,C]].forEach( function (terms) { sat.R(m,L.equalBits(L.sum(terms), FIFTEEN)) }) locations.forEach(function (loc) { sat.R(m,L.greaterThanOrEqual(loc, ONE)) sat.R(m,L.lessThanOrEqual(loc, NINE)) }) locations.forEach(function (loc1, i) { locations.forEach(function (loc2, j) { if (i !== j) { sat.F(m,L.equalBits(loc1, loc2)) } }) }) sat.solve(m) print([A,B,C].map(function (loc) { return sat.eval(m,loc)}).join(' ')) print([D,E,F].map(function (loc) { return sat.eval(m,loc)}).join(' ')) print([G,H,I].map(function (loc) { return sat.eval(m,loc)}).join(' '))