// 3x3 SQUARE Solver
// sat { R: require rule, L: Logic, F: forbid rule } 
var L = sat.L 

var m = sat.solver()
var A = sat.L.variableBits('A', 4);
var B = sat.L.variableBits('B', 4);
var C = sat.L.variableBits('C', 4);
var D = sat.L.variableBits('D', 4);
var E = sat.L.variableBits('E', 4);
var F = sat.L.variableBits('F', 4);
var G = sat.L.variableBits('G', 4);
var H = sat.L.variableBits('H', 4);
var I = sat.L.variableBits('I', 4);

var locations = [A, B, C, D, E, F, G, H, I];

var ONE  = L.constantBits(1);
var NINE = L.constantBits(9);
var FIFTEEN = L.constantBits(15);

[[A,B,C], [D,E,F], [G,H,I], [A,D,G], [B,E,H], [C,F,I],
 [A,E,I], [G,E,C]].forEach(
       function (terms) {
         sat.R(m,L.equalBits(L.sum(terms), FIFTEEN))
       })

locations.forEach(function (loc) {
  sat.R(m,L.greaterThanOrEqual(loc, ONE))
  sat.R(m,L.lessThanOrEqual(loc, NINE))
})

locations.forEach(function (loc1, i) {
  locations.forEach(function (loc2, j) {
    if (i !== j) {
      sat.F(m,L.equalBits(loc1, loc2))
    }
  })
})

sat.solve(m)

print([A,B,C].map(function (loc) { return sat.eval(m,loc)}).join(' '))
print([D,E,F].map(function (loc) { return sat.eval(m,loc)}).join(' '))
print([G,H,I].map(function (loc) { return sat.eval(m,loc)}).join(' '))