diff --git a/src/SimNDT/gui/resources/data/filter.vert b/src/SimNDT/gui/resources/data/filter.vert new file mode 100644 index 0000000..585e4e2 --- /dev/null +++ b/src/SimNDT/gui/resources/data/filter.vert @@ -0,0 +1,81 @@ +/* + * glumpy is an OpenGL framework for the fast visualization of numpy arrays. + * Copyright (C) 2009-2011 Nicolas P. Rougier. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, + * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are + * those of the authors and should not be interpreted as representing official + * policies, either expressed or implied, of Nicolas P. Rougier. + */ +/* #define GRID */ +/* #define ELEVATION */ +/* #define COLORIZATION */ +/* #define INTERPOLATION */ +/* #define GAMMA_CORRECTION */ + + +uniform vec2 pixel; +uniform sampler2D texture; /* default location 0 */ + +#ifdef ELEVATION +uniform float elevation; +#endif + +#ifdef GRID +uniform vec4 grid_color; +uniform vec3 grid_size; +uniform vec3 grid_offset; +uniform vec3 grid_thickness; +#endif + +#ifdef INTERPOLATION +uniform sampler1D kernel_lut; /* default location 1 */ +#endif + +#ifdef COLORIZATION +uniform sampler1D color_lut; /* default location 2 */ +#endif + +#ifdef GAMMA_CORRECTION +uniform float gamma; +#endif + +varying vec4 vertex; +varying float altitude; +void main() +{ + gl_FrontColor = gl_Color; + gl_TexCoord[0].xy = gl_MultiTexCoord0.xy; + vertex = gl_Vertex; + altitude = texture2D(texture, gl_MultiTexCoord0.xy).a; + +#ifdef INTERPOLATION + altitude = interpolate(texture, kernel_lut, gl_MultiTexCoord0.xy, pixel).a; +#endif + +#ifdef ELEVATION + vertex.z = altitude*elevation; +#endif + + gl_Position = gl_ModelViewProjectionMatrix*vertex; +}