Wed 28 Aug 21:38:52 CEST 2024

This commit is contained in:
sbosse 2024-08-28 21:39:18 +02:00
parent 6991c1db88
commit 62f810fecd

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cimport cython
import math
import numpy as np
cimport numpy as np
cdef extern from "math.h":
double sin(double x)
double cos(double x)
double sqrt(double x)
DEF pi = 3.141592
cdef class Rect:
cdef int x, y, w, h
def __init__(self, int x, int y, int w, int h):
self.x = x
self.y = y
self.w = w
self.h = h
cpdef collide(self, int x, int y):
return ((self.x <= x <= self.x + self.w) and
(self.y <= y <= self.y + self.h))
cpdef intersect(self, Rect rect):
return ((self.x < rect.x + rect.w) and (rect.x < self.x + self.w) and
(self.y < rect.y + rect.h) and (rect.y < self.y + self.h))
cdef class Object:
cdef int x0, y0, w, h
cpdef getRect(self):
return Rect(self.x0, self.y0, self.w, self.h)
cdef class Circle(Object):
cdef:
int x, y, r
def __init__(self, int x, int y, int r):
self.x = x
self.y = y
self.r = r
self.x0 = self.x - self.r
self.y0 = self.y - self.r
self.w = 2 * self.r
self.h = 2 * self.r
cpdef area(self):
return pi * self.r**2
cpdef distance(self, int x, int y):
return math.sqrt((self.x - x)**2 + (self.y - y)**2)
cpdef collide(self, x, y):
return (self.distance(x, y) <= self.r)
cpdef intersect(self, Circle circle):
if (self.distance(circle.x, circle.y) <= self.r + circle.r):
return True
else:
return False
cdef class Ellipse2(Object):
cdef public int x, y, a, b
cdef public double theta
cdef double k1_, k2_, k3_
def __init__(self, int x, int y, int da, int db, double theta):
cdef double c, s
if (da > db):
a = da
b = db
else:
a = db
b = da
c = cos(theta)
s = sin(theta)
#Find k1_, k2_, k3_ - define when a point x,y is on the ellipse
k1_ = sqr(c / a) + sqr(s / b);
k2_ = 2 * s * c * ((1 / sqr(a)) - (1 / sqr(b)));
k3_ = sqr(s / a) + sqr(c / b);
cdef class Ellipse(Object):
cdef int _x, _y, _a, _b
cdef double _theta
cdef Rect rect
def __init__(self, int x, int y, int a, int b, double theta):
cdef double xmin, xmax, ymin, ymax
cdef np.ndarray[np.float32_t, ndim=1] t, xx, yy
self._x = x
self._y = y
self._a = a
self._b = b
self._theta = theta
t = np.linspace(0,2*pi,20, endpoint=True, dtype=np.float32)
xx = self._x + self._a * np.cos(t)
yy = self._y + self._b * np.sin(t)
xmin = np.min(xx)
xmax = np.max(xx)
ymin = np.min(yy)
ymax = np.max(yy)
self.w = int(xmax-xmin)
self.h = int(ymax-ymin)
self.x0 = int((xmax+xmin)/2.0)
self.y0 = int((ymax+ymin)/2.0)
self.rect = self.getRect()
cpdef x(self):
return self._x
cpdef y(self):
return self._y
cpdef a(self):
return self._a
cpdef b(self):
return self._b
cpdef theta(self):
return self._theta
cpdef area(self):
return pi * self._a * self._b
cpdef intersect2(self, Ellipse ellipse):
return ( (np.abs(self.rect.x - ellipse.rect.x) * 2.0 < (self.rect.w + ellipse.rect.w) ) and
(np.abs(self.rect.y - ellipse.rect.y) * 2.0 < (self.rect.h + ellipse.rect.h)) )
cpdef intersect(self, Ellipse ellipse):
cdef double c, Mb, d, d1, d2, cost, sint
cdef double a2, b2, tmp
a2 = ellipse.a()**2
b2 = ellipse.b()**2
cost = cos(ellipse.theta())
sint = sin(ellipse.theta())
tmp = ( ( ( (ellipse.x() - self.x())* cost + ( ellipse.y() - self.y())* sint )**2 )/(a2) +
( ( (ellipse.x() - self.x())* sint - ( ellipse.y() - self.y())* cost )**2 )/(b2) )
if tmp <= 1.0:
return True
c = sqrt(self._a**2 - self._b**2)
cost = c * cos(self._theta)
sint = c * sin(self._theta)
d1 = (ellipse.x() - self._x - cost)**2 + (ellipse.y() - self._y - sint)**2
d1 = sqrt(d1)
d2 = (ellipse.x() - self._x + cost)**2 + (ellipse.y() - self._y + sint)**2
d2 = sqrt(d2)
d = sqrt( (self._x-ellipse.x())**2 + (self._y-ellipse.y())**2 )
if self._a >= 8*ellipse.a():
Mb = 0.15*self._a + ellipse.a()
elif ellipse.a() >= 8*self._a:
Mb = self._a + 0.15*ellipse.a()
else:
Mb = self._a + ellipse.a()
if (d1+d2 <= Mb) or (d <= Mb):
return True
return False
cdef class Quadtree:
cdef Quadtree ne, se, sw, nw
cdef Rect rect
cdef int depth
cdef list objs
def __init__(self, int depth, Rect rect):
cdef int w, h, x, y
self.rect = rect
self.depth = depth
self.ne = None
self.se = None
self.sw = None
self.nw = None
self.objs = list()
if (depth > 1):
w = self.rect.w / 2
h = self.rect.h / 2
x = self.rect.x + w
y = self.rect.y
self.ne = Quadtree(depth-1, Rect(x, y, w, h))
w = self.rect.w / 2
h = self.rect.h / 2
x = self.rect.x + w
y = self.rect.y + h
self.se = Quadtree(depth-1, Rect(x, y, w, h))
w = self.rect.w / 2
h = self.rect.h / 2
x = self.rect.x
y = self.rect.y + h
self.sw = Quadtree(depth-1, Rect(x, y, w, h))
w = self.rect.w / 2
h = self.rect.h / 2
x = self.rect.x
y = self.rect.y
self.nw = Quadtree(depth-1, Rect(x, y, w, h))
def insert(self, Object obj):
if (not self.rect.intersect(obj.getRect())):
return
if (self.depth == 1):
self.objs.append(obj)
else:
self.ne.insert(obj)
self.se.insert(obj)
self.sw.insert(obj)
self.nw.insert(obj)
def query(self, Object obj):
inRange = list()
if (not self.rect.intersect(obj.getRect())):
return inRange
if (self.depth == 1):
for o in self.objs:
if (obj.intersect(o)):
inRange.append(o)
else:
inRange.extend(self.ne.query(obj))
inRange.extend(self.se.query(obj))
inRange.extend(self.sw.query(obj))
inRange.extend(self.nw.query(obj))
return inRange
def ellipseMatrix(int x0, int y0, int a, int b, double theta,
np.ndarray[np.int32_t, ndim=2] Image, int Color,
np.ndarray[np.int32_t, ndim=2] XX, np.ndarray[np.int32_t, ndim=2] YY):
cdef int a2,b2
cdef double cost, sint
a2 = a**2
b2 = b**2
cost = cos(theta)
sint = sin(theta)
Ellipse = ( ( ( (XX-x0)*cost+(YY-y0)*sint )**2 )/(a2) +
( ( (XX-x0)*sint-(YY-y0)*cost )**2 )/(b2) )
Image[Ellipse < 1.0] = Color
return Image