Wed 28 Aug 21:38:52 CEST 2024
This commit is contained in:
parent
b1b9b794a9
commit
636da0168c
104
src/SimNDT/gui/resources/data/filter.frag
Normal file
104
src/SimNDT/gui/resources/data/filter.frag
Normal file
|
@ -0,0 +1,104 @@
|
||||||
|
/*
|
||||||
|
* glumpy is an OpenGL framework for the fast visualization of numpy arrays.
|
||||||
|
* Copyright (C) 2009-2011 Nicolas P. Rougier. All rights reserved.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
*
|
||||||
|
* 1. Redistributions of source code must retain the above copyright notice,
|
||||||
|
* this list of conditions and the following disclaimer.
|
||||||
|
*
|
||||||
|
* 2. Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR
|
||||||
|
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||||
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||||
|
* EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
||||||
|
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
|
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
* The views and conclusions contained in the software and documentation are
|
||||||
|
* those of the authors and should not be interpreted as representing official
|
||||||
|
* policies, either expressed or implied, of Nicolas P. Rougier.
|
||||||
|
*/
|
||||||
|
/* #define GRID */
|
||||||
|
/* #define ELEVATION */
|
||||||
|
/* #define COLORIZATION */
|
||||||
|
/* #define INTERPOLATION */
|
||||||
|
/* #define GAMMA_CORRECTION */
|
||||||
|
|
||||||
|
|
||||||
|
uniform vec2 pixel;
|
||||||
|
uniform sampler2D texture; /* default location 0 */
|
||||||
|
|
||||||
|
#ifdef ELEVATION
|
||||||
|
uniform float elevation;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef GRID
|
||||||
|
uniform vec4 grid_color;
|
||||||
|
uniform vec3 grid_size;
|
||||||
|
uniform vec3 grid_offset;
|
||||||
|
uniform vec3 grid_thickness;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef INTERPOLATION
|
||||||
|
uniform sampler1D kernel_lut; /* default location 1 */
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef COLORIZATION
|
||||||
|
uniform sampler1D color_lut; /* default location 2 */
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef GAMMA_CORRECTION
|
||||||
|
uniform float gamma;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
varying vec4 vertex;
|
||||||
|
varying float altitude;
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec2 uv = gl_TexCoord[0].xy;
|
||||||
|
vec4 color = texture2D(texture, uv);
|
||||||
|
float a = altitude;
|
||||||
|
|
||||||
|
#ifdef INTERPOLATION
|
||||||
|
color = interpolate(texture, kernel_lut, uv, pixel);
|
||||||
|
#ifndef NEAREST_INTERPOLATION
|
||||||
|
a = color.a;
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef COLORIZATION
|
||||||
|
color = texture1D(color_lut,color.a);
|
||||||
|
#else
|
||||||
|
//#ifdef INTERPOLATION
|
||||||
|
// color = vec4(color.a,color.a,color.a,1.0);
|
||||||
|
//#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef GRID
|
||||||
|
vec3 v = vec3(vertex.xy,a) * grid_size - 0.0*grid_offset;
|
||||||
|
vec3 f = abs(fract(v)-0.5);
|
||||||
|
vec3 df = fwidth(v);
|
||||||
|
vec3 g = smoothstep(-grid_thickness * df, +grid_thickness * df, f);
|
||||||
|
float c = (1.0-g.x * g.y * g.z) * grid_color.a;
|
||||||
|
color = mix(color, vec4(grid_color.rgb,color.a), c);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
color *= gl_Color;
|
||||||
|
|
||||||
|
#ifdef GAMMA_CORRECTION
|
||||||
|
color = pow(color, vec4(1.0/gamma,1.0/gamma,1.0/gamma,1));
|
||||||
|
#endif
|
||||||
|
|
||||||
|
gl_FragColor = color;
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user