Wed 28 Aug 21:38:52 CEST 2024
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src/SimNDT/core/scenario.py
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281
src/SimNDT/core/scenario.py
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__author__ = 'Miguel Molero'
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import numpy as np
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from scipy.misc import imread, imrotate
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from SimNDT.core.constants import *
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from SimNDT.core.boundary import Boundary
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class Scenario:
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def __init__(self, Width = 40, Height = 40, Pixel_mm =10, Label=0):
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self.Width = Width
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self.Height = Height
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self.Pixel_mm = Pixel_mm
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self.Label = Label
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self.M = int(self.Height * self.Pixel_mm)
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self.N = int(self.Width * self.Pixel_mm)
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self.I = np.ones((self.M,self.N), dtype=np.uint8)*Label
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self.Iabs = 0
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self.Io = np.ones((self.M,self.N), dtype=np.uint8)*Label
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self.Tap = list()
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self.BC = False
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def setImage(self,I, Width, Height, Pixel_mm, Label):
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self.I = np.copy(I).astype(np.uint8)
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self.Io = np.copy(I).astype(np.uint8)
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self.Width = Width
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self.Height = Height
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self.Pixel_mm = Pixel_mm
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self.Label = Label
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self.M = int(self.Height * self.Pixel_mm)
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self.N = int(self.Width * self.Pixel_mm)
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self.resetBoundary()
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def resetBoundary(self):
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self.Iabs = 0
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self.Tap = list()
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self.BC = False
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def __str__(self):
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return "Scenario: "
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def __repr__(self):
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return "Scenario: "
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def createBoundaries(self,boundaries):
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self.M, self.N = np.shape(self.I)
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self.Width = int(self.N/float(self.Pixel_mm))
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self.Height = int(self.N/float(self.Pixel_mm))
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self.resetBoundary()
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for boundary in boundaries:
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if boundary.BC == BC.AirLayer:
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size = 1
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else:
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size = boundary.Size * self.Pixel_mm
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if boundary.Name == "Top":
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topSize = size
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elif boundary.Name == "Bottom":
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bottomSize = size
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elif boundary.Name == "Left":
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leftSize = size
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elif boundary.Name == "Right":
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rightSize = size
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self.Tap = np.array([topSize, bottomSize, leftSize, rightSize])
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self.Iabs = self.applyBoundaries(self.I)
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self.BC = True
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def applyBoundaries(self, I):
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self.Tap = np.int32(self.Tap)
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M_abs = int( self.M + self.Tap[0] + self.Tap[1] )
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N_abs = int( self.N + self.Tap[2] + self.Tap[3] )
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Iabs = 255*np.ones((int(M_abs),int(N_abs)),dtype=np.uint8)
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Iabs[self.Tap[0] : M_abs-self.Tap[1], self.Tap[2] : N_abs-self.Tap[3]] = np.copy(I)
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return Iabs
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def updateScenario(self):
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if self.BC:
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self.Iabs = self.applyBoundaries(self.I)
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def addEllipse(self, x0, y0, a, b, theta, Label):
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x0 *= self.Pixel_mm
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y0 *= self.Pixel_mm
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a *= self.Pixel_mm
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b *= self.Pixel_mm
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(x,y) = np.meshgrid(range(0,self.N),range(0,self.M))
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Ellipse = ( ( ( (x-x0)*np.cos(theta)+(y-y0)*np.sin(theta) )**2 )/(a**2) +
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( ( (x-x0)*np.sin(theta)-(y-y0)*np.cos(theta) )**2 )/(b**2) )
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Img = (Ellipse < 1.0)
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indx,indy = np.nonzero(Img == 1)
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self.I[indx,indy] = Label
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self.updateScenario()
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def resetImage(self):
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self.resetBoundary()
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self.I = np.copy(self.Io)
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def addObject(self, obj):
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if obj.Name == "ellipse":
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a = obj.a
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b = obj.b
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theta = obj.theta
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Label = obj.Label
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x0 = obj.x0 * self.Pixel_mm
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y0 = obj.y0 * self.Pixel_mm
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self.addEllipse(x0, y0, a, b, theta, Label)
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elif obj.Name == "circle":
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x0 = obj.x0
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y0 = obj.y0
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a = obj.r
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Label = obj.Label
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self.addEllipse(x0, y0, a, a, 0, Label)
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elif obj.Name == "square":
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x0 = obj.x0
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y0 = obj.y0
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L = obj.L
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theta = obj.theta
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Label = obj.Label
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self.addRectangle(x0, y0, L, L, theta, Label)
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elif obj.Name == "rectangle":
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x0 = obj.x0
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y0 = obj.y0
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W = obj.W
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H = obj.H
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theta = obj.theta
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Label = obj.Label
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self.addRectangle(x0, y0, W, H, theta, Label)
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# @blab+
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# Make a copy of I, just for visualization (I is graphics view and material matrix for EDIF)
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def addTransducer(self, x0, y0, Size, Label):
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ox = 0
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oy = 0
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if len(self.Tap) != 0:
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ox = self.Tap[2]
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oy = self.Tap[0]
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x0 = x0+ox
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y0 = y0+oy
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a = Size
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b = a
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theta = 0
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x0 *= self.Pixel_mm
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y0 *= self.Pixel_mm
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a *= self.Pixel_mm
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b *= self.Pixel_mm
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(x,y) = np.meshgrid(range(0,self.N),range(0,self.M))
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Ellipse = ( ( ( (x-x0)*np.cos(theta)+(y-y0)*np.sin(theta) )**2 )/(a**2) +
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( ( (x-x0)*np.sin(theta)-(y-y0)*np.cos(theta) )**2 )/(b**2) )
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Img = (Ellipse < 1.0)
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if np.size(self.Iabs)==1:
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I = np.copy(self.I)
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else:
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I = np.copy(self.Iabs)
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indx,indy = np.nonzero(Img == 1)
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I[indx,indy] = Label
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return I
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def addSensor(self, I, x0, y0, Size, Label):
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ox = 0
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oy = 0
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if len(self.Tap) != 0:
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ox = self.Tap[2]
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oy = self.Tap[0]
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x0 = x0+ox
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y0 = y0+oy
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a = Size
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b = a
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theta = 0
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x0 *= self.Pixel_mm
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y0 *= self.Pixel_mm
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a *= self.Pixel_mm
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b *= self.Pixel_mm
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(x,y) = np.meshgrid(range(0,self.N),range(0,self.M))
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Ellipse = ( ( ( (x-x0)*np.cos(theta)+(y-y0)*np.sin(theta) )**2 )/(a**2) +
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( ( (x-x0)*np.sin(theta)-(y-y0)*np.cos(theta) )**2 )/(b**2) )
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Img = (Ellipse < 1.0)
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indx,indy = np.nonzero(Img == 1)
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I[indx,indy] = Label
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return I
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def addRectangle(self, W_0, H_0, W, H, Theta,Label):
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"""
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Create a rectangle
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W_0, H_0: center of rectangle
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W,H : dimension of rectangle
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"""
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a = round(H*self.Pixel_mm/2.0)
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b = round(W*self.Pixel_mm/2.0)
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angle = Theta * np.pi/180.0
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H0 = H_0*self.Pixel_mm
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W0 = W_0*self.Pixel_mm
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if angle == 0:
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size_a = 4*a
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size_b = 4*b
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vectX = np.int32(np.linspace(-a,a, size_a) + H0)
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vectY = np.int32(np.linspace(-b,b, size_b) + W0)
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for x in vectX:
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for y in vectY:
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self.I[x, y] = Label
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else:
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size_a = 4*a
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size_b = 4*b
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for x in np.linspace(-a,a,size_a):
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for y in np.linspace(-b,b,size_b):
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_xr = np.int32(np.cos(angle)*x - np.sin(angle)*y + H0)
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_yr = np.int32(np.sin(angle)*x + np.cos(angle)*y + W0)
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self.I[_xr,_yr] = Label
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self.updateScenario()
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def rotate(self, angle=90, direction="clockwise"):
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if direction == "clockwise":
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self.I = imrotate(self.I,-1*angle, interp = 'nearest')
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self.M, self.N = np.shape(self.I)
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if np.size(self.Iabs) > 1:
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self.Iabs = imrotate(self.Iabs,-1*angle, interp = 'nearest')
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else:
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self.I = imrotate(self.I,angle, interp = 'nearest')
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self.M, self.N = np.shape(self.I)
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if np.size(self.Iabs) > 1:
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self.Iabs = imrotate(self.Iabs,angle, interp = 'nearest')
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