Wed 28 Aug 21:38:52 CEST 2024

This commit is contained in:
sbosse 2024-08-28 21:38:58 +02:00
parent 2e29201e84
commit ffca50979e

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src/SimNDT/core/scenario.py Normal file
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__author__ = 'Miguel Molero'
import numpy as np
from scipy.misc import imread, imrotate
from SimNDT.core.constants import *
from SimNDT.core.boundary import Boundary
class Scenario:
def __init__(self, Width = 40, Height = 40, Pixel_mm =10, Label=0):
self.Width = Width
self.Height = Height
self.Pixel_mm = Pixel_mm
self.Label = Label
self.M = int(self.Height * self.Pixel_mm)
self.N = int(self.Width * self.Pixel_mm)
self.I = np.ones((self.M,self.N), dtype=np.uint8)*Label
self.Iabs = 0
self.Io = np.ones((self.M,self.N), dtype=np.uint8)*Label
self.Tap = list()
self.BC = False
def setImage(self,I, Width, Height, Pixel_mm, Label):
self.I = np.copy(I).astype(np.uint8)
self.Io = np.copy(I).astype(np.uint8)
self.Width = Width
self.Height = Height
self.Pixel_mm = Pixel_mm
self.Label = Label
self.M = int(self.Height * self.Pixel_mm)
self.N = int(self.Width * self.Pixel_mm)
self.resetBoundary()
def resetBoundary(self):
self.Iabs = 0
self.Tap = list()
self.BC = False
def __str__(self):
return "Scenario: "
def __repr__(self):
return "Scenario: "
def createBoundaries(self,boundaries):
self.M, self.N = np.shape(self.I)
self.Width = int(self.N/float(self.Pixel_mm))
self.Height = int(self.N/float(self.Pixel_mm))
self.resetBoundary()
for boundary in boundaries:
if boundary.BC == BC.AirLayer:
size = 1
else:
size = boundary.Size * self.Pixel_mm
if boundary.Name == "Top":
topSize = size
elif boundary.Name == "Bottom":
bottomSize = size
elif boundary.Name == "Left":
leftSize = size
elif boundary.Name == "Right":
rightSize = size
self.Tap = np.array([topSize, bottomSize, leftSize, rightSize])
self.Iabs = self.applyBoundaries(self.I)
self.BC = True
def applyBoundaries(self, I):
self.Tap = np.int32(self.Tap)
M_abs = int( self.M + self.Tap[0] + self.Tap[1] )
N_abs = int( self.N + self.Tap[2] + self.Tap[3] )
Iabs = 255*np.ones((int(M_abs),int(N_abs)),dtype=np.uint8)
Iabs[self.Tap[0] : M_abs-self.Tap[1], self.Tap[2] : N_abs-self.Tap[3]] = np.copy(I)
return Iabs
def updateScenario(self):
if self.BC:
self.Iabs = self.applyBoundaries(self.I)
def addEllipse(self, x0, y0, a, b, theta, Label):
x0 *= self.Pixel_mm
y0 *= self.Pixel_mm
a *= self.Pixel_mm
b *= self.Pixel_mm
(x,y) = np.meshgrid(range(0,self.N),range(0,self.M))
Ellipse = ( ( ( (x-x0)*np.cos(theta)+(y-y0)*np.sin(theta) )**2 )/(a**2) +
( ( (x-x0)*np.sin(theta)-(y-y0)*np.cos(theta) )**2 )/(b**2) )
Img = (Ellipse < 1.0)
indx,indy = np.nonzero(Img == 1)
self.I[indx,indy] = Label
self.updateScenario()
def resetImage(self):
self.resetBoundary()
self.I = np.copy(self.Io)
def addObject(self, obj):
if obj.Name == "ellipse":
a = obj.a
b = obj.b
theta = obj.theta
Label = obj.Label
x0 = obj.x0 * self.Pixel_mm
y0 = obj.y0 * self.Pixel_mm
self.addEllipse(x0, y0, a, b, theta, Label)
elif obj.Name == "circle":
x0 = obj.x0
y0 = obj.y0
a = obj.r
Label = obj.Label
self.addEllipse(x0, y0, a, a, 0, Label)
elif obj.Name == "square":
x0 = obj.x0
y0 = obj.y0
L = obj.L
theta = obj.theta
Label = obj.Label
self.addRectangle(x0, y0, L, L, theta, Label)
elif obj.Name == "rectangle":
x0 = obj.x0
y0 = obj.y0
W = obj.W
H = obj.H
theta = obj.theta
Label = obj.Label
self.addRectangle(x0, y0, W, H, theta, Label)
# @blab+
# Make a copy of I, just for visualization (I is graphics view and material matrix for EDIF)
def addTransducer(self, x0, y0, Size, Label):
ox = 0
oy = 0
if len(self.Tap) != 0:
ox = self.Tap[2]
oy = self.Tap[0]
x0 = x0+ox
y0 = y0+oy
a = Size
b = a
theta = 0
x0 *= self.Pixel_mm
y0 *= self.Pixel_mm
a *= self.Pixel_mm
b *= self.Pixel_mm
(x,y) = np.meshgrid(range(0,self.N),range(0,self.M))
Ellipse = ( ( ( (x-x0)*np.cos(theta)+(y-y0)*np.sin(theta) )**2 )/(a**2) +
( ( (x-x0)*np.sin(theta)-(y-y0)*np.cos(theta) )**2 )/(b**2) )
Img = (Ellipse < 1.0)
if np.size(self.Iabs)==1:
I = np.copy(self.I)
else:
I = np.copy(self.Iabs)
indx,indy = np.nonzero(Img == 1)
I[indx,indy] = Label
return I
def addSensor(self, I, x0, y0, Size, Label):
ox = 0
oy = 0
if len(self.Tap) != 0:
ox = self.Tap[2]
oy = self.Tap[0]
x0 = x0+ox
y0 = y0+oy
a = Size
b = a
theta = 0
x0 *= self.Pixel_mm
y0 *= self.Pixel_mm
a *= self.Pixel_mm
b *= self.Pixel_mm
(x,y) = np.meshgrid(range(0,self.N),range(0,self.M))
Ellipse = ( ( ( (x-x0)*np.cos(theta)+(y-y0)*np.sin(theta) )**2 )/(a**2) +
( ( (x-x0)*np.sin(theta)-(y-y0)*np.cos(theta) )**2 )/(b**2) )
Img = (Ellipse < 1.0)
indx,indy = np.nonzero(Img == 1)
I[indx,indy] = Label
return I
def addRectangle(self, W_0, H_0, W, H, Theta,Label):
"""
Create a rectangle
W_0, H_0: center of rectangle
W,H : dimension of rectangle
"""
a = round(H*self.Pixel_mm/2.0)
b = round(W*self.Pixel_mm/2.0)
angle = Theta * np.pi/180.0
H0 = H_0*self.Pixel_mm
W0 = W_0*self.Pixel_mm
if angle == 0:
size_a = 4*a
size_b = 4*b
vectX = np.int32(np.linspace(-a,a, size_a) + H0)
vectY = np.int32(np.linspace(-b,b, size_b) + W0)
for x in vectX:
for y in vectY:
self.I[x, y] = Label
else:
size_a = 4*a
size_b = 4*b
for x in np.linspace(-a,a,size_a):
for y in np.linspace(-b,b,size_b):
_xr = np.int32(np.cos(angle)*x - np.sin(angle)*y + H0)
_yr = np.int32(np.sin(angle)*x + np.cos(angle)*y + W0)
self.I[_xr,_yr] = Label
self.updateScenario()
def rotate(self, angle=90, direction="clockwise"):
if direction == "clockwise":
self.I = imrotate(self.I,-1*angle, interp = 'nearest')
self.M, self.N = np.shape(self.I)
if np.size(self.Iabs) > 1:
self.Iabs = imrotate(self.Iabs,-1*angle, interp = 'nearest')
else:
self.I = imrotate(self.I,angle, interp = 'nearest')
self.M, self.N = np.shape(self.I)
if np.size(self.Iabs) > 1:
self.Iabs = imrotate(self.Iabs,angle, interp = 'nearest')