Fri 29 Nov 2024 04:30:50 PM CET
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src/SimNDT/core/quadtree.pyx
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289
src/SimNDT/core/quadtree.pyx
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cimport cython
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import math
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import numpy as np
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cimport numpy as np
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cdef extern from "math.h":
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double sin(double x)
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double cos(double x)
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double sqrt(double x)
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DEF pi = 3.141592
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cdef class Rect:
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cdef int x, y, w, h
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def __init__(self, int x, int y, int w, int h):
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self.x = x
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self.y = y
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self.w = w
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self.h = h
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cpdef collide(self, int x, int y):
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return ((self.x <= x <= self.x + self.w) and
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(self.y <= y <= self.y + self.h))
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cpdef intersect(self, Rect rect):
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return ((self.x < rect.x + rect.w) and (rect.x < self.x + self.w) and
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(self.y < rect.y + rect.h) and (rect.y < self.y + self.h))
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cdef class Object:
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cdef int x0, y0, w, h
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cpdef getRect(self):
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return Rect(self.x0, self.y0, self.w, self.h)
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cdef class Circle(Object):
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cdef:
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int x, y, r
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def __init__(self, int x, int y, int r):
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self.x = x
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self.y = y
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self.r = r
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self.x0 = self.x - self.r
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self.y0 = self.y - self.r
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self.w = 2 * self.r
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self.h = 2 * self.r
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cpdef area(self):
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return pi * self.r**2
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cpdef distance(self, int x, int y):
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return math.sqrt((self.x - x)**2 + (self.y - y)**2)
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cpdef collide(self, x, y):
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return (self.distance(x, y) <= self.r)
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cpdef intersect(self, Circle circle):
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if (self.distance(circle.x, circle.y) <= self.r + circle.r):
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return True
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else:
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return False
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cdef class Ellipse2(Object):
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cdef public int x, y, a, b
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cdef public double theta
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cdef double k1_, k2_, k3_
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def __init__(self, int x, int y, int da, int db, double theta):
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cdef double c, s
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if (da > db):
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a = da
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b = db
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else:
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a = db
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b = da
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c = cos(theta)
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s = sin(theta)
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#Find k1_, k2_, k3_ - define when a point x,y is on the ellipse
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k1_ = sqr(c / a) + sqr(s / b);
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k2_ = 2 * s * c * ((1 / sqr(a)) - (1 / sqr(b)));
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k3_ = sqr(s / a) + sqr(c / b);
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cdef class Ellipse(Object):
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cdef int _x, _y, _a, _b
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cdef double _theta
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cdef Rect rect
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def __init__(self, int x, int y, int a, int b, double theta):
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cdef double xmin, xmax, ymin, ymax
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cdef np.ndarray[np.float32_t, ndim=1] t, xx, yy
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self._x = x
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self._y = y
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self._a = a
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self._b = b
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self._theta = theta
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t = np.linspace(0,2*pi,20, endpoint=True, dtype=np.float32)
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xx = self._x + self._a * np.cos(t)
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yy = self._y + self._b * np.sin(t)
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xmin = np.min(xx)
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xmax = np.max(xx)
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ymin = np.min(yy)
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ymax = np.max(yy)
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self.w = int(xmax-xmin)
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self.h = int(ymax-ymin)
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self.x0 = int((xmax+xmin)/2.0)
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self.y0 = int((ymax+ymin)/2.0)
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self.rect = self.getRect()
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cpdef x(self):
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return self._x
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cpdef y(self):
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return self._y
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cpdef a(self):
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return self._a
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cpdef b(self):
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return self._b
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cpdef theta(self):
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return self._theta
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cpdef area(self):
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return pi * self._a * self._b
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cpdef intersect2(self, Ellipse ellipse):
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return ( (np.abs(self.rect.x - ellipse.rect.x) * 2.0 < (self.rect.w + ellipse.rect.w) ) and
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(np.abs(self.rect.y - ellipse.rect.y) * 2.0 < (self.rect.h + ellipse.rect.h)) )
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cpdef intersect(self, Ellipse ellipse):
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cdef double c, Mb, d, d1, d2, cost, sint
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cdef double a2, b2, tmp
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a2 = ellipse.a()**2
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b2 = ellipse.b()**2
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cost = cos(ellipse.theta())
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sint = sin(ellipse.theta())
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tmp = ( ( ( (ellipse.x() - self.x())* cost + ( ellipse.y() - self.y())* sint )**2 )/(a2) +
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( ( (ellipse.x() - self.x())* sint - ( ellipse.y() - self.y())* cost )**2 )/(b2) )
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if tmp <= 1.0:
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return True
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c = sqrt(self._a**2 - self._b**2)
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cost = c * cos(self._theta)
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sint = c * sin(self._theta)
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d1 = (ellipse.x() - self._x - cost)**2 + (ellipse.y() - self._y - sint)**2
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d1 = sqrt(d1)
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d2 = (ellipse.x() - self._x + cost)**2 + (ellipse.y() - self._y + sint)**2
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d2 = sqrt(d2)
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d = sqrt( (self._x-ellipse.x())**2 + (self._y-ellipse.y())**2 )
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if self._a >= 8*ellipse.a():
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Mb = 0.15*self._a + ellipse.a()
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elif ellipse.a() >= 8*self._a:
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Mb = self._a + 0.15*ellipse.a()
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else:
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Mb = self._a + ellipse.a()
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if (d1+d2 <= Mb) or (d <= Mb):
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return True
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return False
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cdef class Quadtree:
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cdef Quadtree ne, se, sw, nw
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cdef Rect rect
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cdef int depth
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cdef list objs
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def __init__(self, int depth, Rect rect):
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cdef int w, h, x, y
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self.rect = rect
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self.depth = depth
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self.ne = None
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self.se = None
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self.sw = None
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self.nw = None
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self.objs = list()
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if (depth > 1):
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w = self.rect.w / 2
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h = self.rect.h / 2
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x = self.rect.x + w
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y = self.rect.y
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self.ne = Quadtree(depth-1, Rect(x, y, w, h))
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w = self.rect.w / 2
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h = self.rect.h / 2
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x = self.rect.x + w
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y = self.rect.y + h
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self.se = Quadtree(depth-1, Rect(x, y, w, h))
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w = self.rect.w / 2
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h = self.rect.h / 2
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x = self.rect.x
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y = self.rect.y + h
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self.sw = Quadtree(depth-1, Rect(x, y, w, h))
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w = self.rect.w / 2
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h = self.rect.h / 2
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x = self.rect.x
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y = self.rect.y
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self.nw = Quadtree(depth-1, Rect(x, y, w, h))
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def insert(self, Object obj):
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if (not self.rect.intersect(obj.getRect())):
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return
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if (self.depth == 1):
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self.objs.append(obj)
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else:
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self.ne.insert(obj)
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self.se.insert(obj)
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self.sw.insert(obj)
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self.nw.insert(obj)
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def query(self, Object obj):
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inRange = list()
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if (not self.rect.intersect(obj.getRect())):
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return inRange
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if (self.depth == 1):
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for o in self.objs:
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if (obj.intersect(o)):
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inRange.append(o)
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else:
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inRange.extend(self.ne.query(obj))
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inRange.extend(self.se.query(obj))
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inRange.extend(self.sw.query(obj))
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inRange.extend(self.nw.query(obj))
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return inRange
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def ellipseMatrix(int x0, int y0, int a, int b, double theta,
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np.ndarray[np.int32_t, ndim=2] Image, int Color,
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np.ndarray[np.int32_t, ndim=2] XX, np.ndarray[np.int32_t, ndim=2] YY):
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cdef int a2,b2
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cdef double cost, sint
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a2 = a**2
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b2 = b**2
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cost = cos(theta)
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sint = sin(theta)
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Ellipse = ( ( ( (XX-x0)*cost+(YY-y0)*sint )**2 )/(a2) +
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( ( (XX-x0)*sint-(YY-y0)*cost )**2 )/(b2) )
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Image[Ellipse < 1.0] = Color
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return Image
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