Wed 28 Aug 21:38:52 CEST 2024

This commit is contained in:
sbosse 2024-08-28 21:41:35 +02:00
parent 636da0168c
commit 28c09b1e41

View File

@ -0,0 +1,81 @@
/*
* glumpy is an OpenGL framework for the fast visualization of numpy arrays.
* Copyright (C) 2009-2011 Nicolas P. Rougier. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are
* those of the authors and should not be interpreted as representing official
* policies, either expressed or implied, of Nicolas P. Rougier.
*/
/* #define GRID */
/* #define ELEVATION */
/* #define COLORIZATION */
/* #define INTERPOLATION */
/* #define GAMMA_CORRECTION */
uniform vec2 pixel;
uniform sampler2D texture; /* default location 0 */
#ifdef ELEVATION
uniform float elevation;
#endif
#ifdef GRID
uniform vec4 grid_color;
uniform vec3 grid_size;
uniform vec3 grid_offset;
uniform vec3 grid_thickness;
#endif
#ifdef INTERPOLATION
uniform sampler1D kernel_lut; /* default location 1 */
#endif
#ifdef COLORIZATION
uniform sampler1D color_lut; /* default location 2 */
#endif
#ifdef GAMMA_CORRECTION
uniform float gamma;
#endif
varying vec4 vertex;
varying float altitude;
void main()
{
gl_FrontColor = gl_Color;
gl_TexCoord[0].xy = gl_MultiTexCoord0.xy;
vertex = gl_Vertex;
altitude = texture2D(texture, gl_MultiTexCoord0.xy).a;
#ifdef INTERPOLATION
altitude = interpolate(texture, kernel_lut, gl_MultiTexCoord0.xy, pixel).a;
#endif
#ifdef ELEVATION
vertex.z = altitude*elevation;
#endif
gl_Position = gl_ModelViewProjectionMatrix*vertex;
}